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MickeyBox2

Modify your MickeyBox program from the previous problem into a new class MickeyBox2 so that the figure is drawn by a method named DrawFigure. The method should accept three parameters: the Graphics g of the DrawingPanel on which to draw, and two ints specifying the (x, y) position of the top-left corner of the figure. Use the following heading for your method:

public static void DrawFigure(Graphics g, int x, int y)

Set your DrawingPanel's size to 450 x 150 pixels, and use your DrawFigure method to place two figures on it. One figure should be at position (50, 25) and the other should be at position (250, 45).

Java DrawingPanel close maximize minimize
expected output
 
Class: Write a complete C# class.

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